Case Study
Case Study

Kids reimagined: Accessible fun for all

Kids reimagined: Accessible fun for all

Kids reimagined: Accessible fun for all

Sky Kids app screens
Sky Kids app screens
Sky Kids app screens
Role
Role

Product Designer

Product Designer
Product Designer
Duration
Duration

10 Months

10 Months
10 Months
Launch
Launch

February 2019

February 2019
February 2019

42%

42%

increase CTR

increase CTR

on new games within the first week of launch

20%

20%

decrease in user
complaints

decrease in user
complaints

related to data consumption of the app

↑30%

↑30%

in time spent

in time spent

in games across both mobile and tablet

Problem
Problem

We’re launching games, but usability still needs work

We’re launching games, but usability still needs work

We’re launching games, but usability still needs work

Following the launch on tablet, Sky Kids is in the process of extending games to mobile. However, fragmented experiences across devices creates usability challenges. The tablet app’s complex navigation makes it difficult for younger users to explore content, and the mobile app lacks key features for games integration.

We needed to unify and simplify the experience for all age groups. The goal is to create intuitive, accessible navigation, and boost engagement ahead of the expansion, ensuring a seamless and fun experience for kids.

Kids experiencing the Sky Kids app on tablet
Kids experiencing the Sky Kids app on tablet
Kids experiencing the Sky Kids app on tablet
Sky Kids app screens
Sky Kids app screens
Sky Kids app home screen
Sky Kids app home screen

Bespoke navigation is a usability issue

Users of all ages struggle to navigate across the app due to bespoke and conflicting usability. Our youngest users end up tapping around and can find what they want.

Games remain undiscovered

The design of games on tablet was outsources and uses bespoke, quirky navigation. Younger kids struggle  with getting to the games page, and discovery of  games drops significantly below the fold due to it's design.

Kids watching shows through Sky Kids App
Kids watching shows through Sky Kids App

Conflicting usability and target market

The business strategy targets two distinct age segments—3-5s and 5-8s—but the current app doesn’t effectively cater to their developmental needs. There's content aimed at younger audiences, but they're struggling to find it.

User navigating Sky Kids App
User navigating Sky Kids App

Play is a drain on data

Games and shows are data heavy, and customers want the ability to watch and play on the go without draining their data. We also need a solution for the tablets that aren’t synced to mobile data.

app Accessibility
app Accessibility

Building a unified, kid-friendly experience

Building a unified, kid-friendly experience

To unify the experience across mobile and tablet, we first focused on simplifying navigation on tablet. The tablet has 2 forms of navigation:


Swipe - similar to a carousel kids swipe through the pages, then scroll vertically to discover content. This interaction was designed for smaller hands with additional arrow buttons for accessibility.

Search - to take kids directly to content

Sky Kids app screen showing side swipe functionality
Sky Kids app screen showing side swipe functionality
Sky Kids app screen showing side swipe functionality

Games on tablet has added rails to navigate radially as well as vertically which jars with the swipe across functionality.

People can’t navigate away once they have expanded the rails, but they also don’t know to expand the rails up in the first place

!!!

Discovery of games below the fold on games page are 85% lower than video content below the fold

User insight and analytics

!!!

Discovery of games below the fold on games page are 85% lower than video content below the fold

User insight and analytics

!!!

Discovery of games below the fold on games page are 85% lower than video content below the fold

User insight and analytics

!!!

23% of games have never been clicked on

User insight and analytics

!!!

23% of games have never been clicked on

User insight and analytics

!!!

23% of games have never been clicked on

User insight and analytics

App screen showing rail navigation design
App screen showing rail navigation design
App screen showing rail navigation design
App screen showing rail navigation design
App screen showing rail navigation design
App screen showing rail navigation design

When new games launch, they’re featured on the home page, driving a huge spike in discoverability. Testing revealed that sticking to familiar interaction models met usability heuristics and helped kids of all ages easily find games. Usability testing confirmed that positioning games within the existing model ensured comfortable navigation for everyone.

This secondary navigation model was used to aid discovery of hidden games.

  • Design for new navigational models into games on mobile
  • Design for new navigational models into games on tablet
  • Design for new navigational models into games on mobile
  • Design for new navigational models into games on tablet

Task completion and time on task were significantly improved by matching existing discovery models.

User insight and analytics

Task completion and time on task were significantly improved by matching existing discovery models.

User insight and analytics

Task completion and time on task were significantly improved by matching existing discovery models.

User insight and analytics

Signposting and wayfinding
Signposting and wayfinding

Colour logic for clearer signposting

Colour logic for clearer signposting

Colour is a key tool for guiding users and is proven to enhance content discoverability. Younger children, in particular, depend heavily on colour and visual cues to navigate the app.

App home screen showing a mix of brand colours used across the app
App home screen showing a mix of brand colours used across the app
App home screen showing a mix of brand colours used across the app
App channels screen showing a mix of brand colours used across the app
App channels screen showing a mix of brand colours used across the app
App channels screen showing a mix of brand colours used across the app

However, the current use of colour within the app, especially across different brand partners, lacks consistent logic. While colours are indeed useful, they aren’t being applied in a way that maximises clarity. By streamlining the colour strategy, we can significantly improve content discoverability, ensuring users—especially the youngest—can navigate more intuitively.

Low-fi design showing colour assignment to different app areas and content
Low-fi design showing colour assignment to different app areas and content

A new colour system

A new colour system

I created a new colour system that clearly separated different content areas, making it fun and easy to navigate. This helped children of all ages find their way around, especially when doing more complicated things like downloading or switching between games and shows.

!!!

Unified colour logic was simplified due to the complexities of brand associated colours and test results.

User testing & brand insights

!!!

Unified colour logic was simplified due to the complexities of brand associated colours and test results.

User testing & brand insights

!!!

Unified colour logic was simplified due to the complexities of brand associated colours and test results.

User testing & brand insights

!

Kids link colours with actions, not specific content, which shaped future uses of colour.

Usability Testing

!

Kids link colours with actions, not specific content, which shaped future uses of colour.

Usability Testing

!

Kids link colours with actions, not specific content, which shaped future uses of colour.

Usability Testing

Brand screens within the app showing missaligned brand colour logic
Brand screens within the app showing missaligned brand colour logic
Brand screens within the app showing missaligned brand colour logic
Key iterative functionality
Key iterative functionality

Introducing downloads for mobile

Introducing downloads for mobile

With games and shows being data-heavy, customers needed a way to watch and play on the go without draining their data.

We planned to design downloads for mobile initially, allowed us to gather valuable user feedback quickly and address any usability or performance issues before expanding it to tablets, which often lack mobile data connectivity.

Low-fi mocks of download functionality
Low-fi mocks of download functionality
Low-fi mocks of download functionality
Download functionality wires
Download functionality wires
Download functionality wires

Learnings from colour research were added to the download feature, using distinct colours to signal download progress.

This was key, as downloads can take time, and the colour indicators helped keep users informed at a glance from anywhere in the app, reducing frustration and enhancing the overall experience. Starting with mobile allowed us to refine the system before scaling to larger screens and more complex tablet interactions.

New download design relese
New download design relese
New download design relese
Launch
Launch

Creating a cohesive experience for all

Creating a cohesive experience for all

Creating a cohesive experience for all

Our designs were validated through extensive testing with key personas, with real-world tasks that reflected children's behaviours and needs. The response was overwhelmingly positive, with younger children able to navigate the app independently and discover previously missed content.

Child testing the Kids app - mobile
Child testing the Kids app - mobile
Child testing the Kids app - mobile
Child testing the Kids app - mobile
Child testing the Kids app - mobile
Family testing the Kids app - mobile
Metrics
Metrics

Success in numbers

Success in numbers

The redesigned Sky Kids app launched in February 2019, delivering a unified experience across mobile and tablet. We saw a sharp increase in game engagement, particularly for featured content on the home screen. While some challenges with hidden games on tablet remained, this insight paved the way for further development.

Screen from product deck showing increase in games CTR since launch
Screen from product deck showing increase in games CTR since launch
Screen from product deck showing increase in games CTR since launch

42%

42%

increase CTR

increase CTR

on new games within the first week of launch

20%

20%

decrease in user
complaints

decrease in user
complaints

related to data consumption of the app

↑30%

↑30%

in time spent

in time spent

in games across both mobile and tablet

Want to hear more?

Want to hear more?

Want to hear more?